Water first.
Lightning next.
A Water tower leaves enemies Soaked. An Air tower hits one and Conduct jumps through the crowd. Seven reactions give you reasons to mix your towers.

Tower defense for Android · In development
Build elemental towers. Set off reactions. Keep the road to your castle clear.
Coming to Google PlayFree to play · Ages 13+ · Android first

Pick your towers for the enemies ahead. Then watch the ground beneath them.
A Water tower leaves enemies Soaked. An Air tower hits one and Conduct jumps through the crowd. Seven reactions give you reasons to mix your towers.
A storm sets the forest alight. The flames leave ash and Burning enemies behind. Water turns that burn into Steam.
Elsewhere, a dam bursts. A rockslide sweeps the road. In the Frozen Pass, thin ice cracks and avalanches cross your line of defence.
Enemy families return at higher ranks. Champions bring their own tricks and battle cries. The Ogre Warlord would like a word with your towers.
Meet an enemy, then read its strengths and weaknesses in the Codex.
Choose a Knight, Berserker, Warden or Ranger. Pick your flag and gear. Use your Commander's ability when the road gets crowded.
Build your castle up from a wooden Palisade. Every enemy that gets through leaves its mark.
Forest roads split and rejoin. Goblins march, trolls regenerate, and the trees do not always stay green. Use the flood. Watch the fire.
The Forge Clans bring shields and machinery into the mountains. Thin ice gives way beneath heavy feet. Snow can do some of the fighting for you.
Coming later. The launch campaign covers Greenwood and the Frozen Pass.
After the Desert. Basalt, ash and lava lakes, and the Hollow Legion on the road. The name may still change.
Return for Heroic and Iron. See how long you last in Endless. Try the Daily, where ad rewards and supporter boosts are disabled.
No paid towers, gear or campaign levels. Optional ads offer a starting boost or one campaign revive. Supporters get those same options without watching. Assisted wins never set a best score.
The game is free. There is one optional purchase, Remove ads + supporter pack. Its price will be shown on Google Play.
Only when you choose a rewarded ad: before a battle for double starting gold and power charges, or after a campaign defeat for one revive. No mid-battle ads or interstitials. Ad rewards are unavailable in the Daily.
The same optional boosts and revive without watching ads, plus a Supporter banner. It does not sell exclusive combat power, gear or levels. Purchases can be restored through Google Play in Settings.
You can play the campaign offline. Ads, purchases and restoring a purchase need a connection. Your progress is saved on your device.
Android phones and tablets, held in landscape. Final device support and minimum requirements will be listed on Google Play after device testing. An iOS release has no date.
One developer. Code, art and sound are made with AI tools. These screenshots are from the current development build.
English for now.
Coming to Google Play. The store link will appear here when it is ready.
Coming to Google Play





